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dnd-unikampagne-notes/Worldbuilding/Leute/Prinzessin Aconita.md

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Anführerin des [[Kult der Drachen|Kults der Drachen]]
Prinzessin, die in einem Turm eingesperrt war und nun zu einer mächtigen Magierin geworden ist.
```statblock
layout: Basic 5e Layout
name: Aconita
size: Medium
type: humanoid
alignment: lawful evil
ac: 18 (Draconic Majesty, Mage Armor)
hp: 136
hit_dice: 16d8+64
speed: 30 ft.
stats: [10, 14, 18, 18, 14, 16]
saves:
- constitution: 8
- intelligence: 8
- wisdom: 6
- charisma: 7
skillsaves:
- arcana: 8
- history: 8
- persuasion: 8
- insight: 6
- intimidation: 7
- religion: 8
senses: "darkvision 60 ft., passive Perception 12"
languages: "Common, Draconic, Infernal"
damage_resistances: "acid, cold, lightning, poison; bludgeoning, piercing and slashing from nonmagica"
```
# 👑 Aconita, Verschleierte Prinzessin
_Medium humanoid (human), chaotic evil_
---
**Armor Class** 19 (Mage Armor, Draconic Majesty)
**Hit Points** 136 (16d8+64)
**Speed** 30 ft.
**STR** 10 (+0) | **DEX** 14 (+2) | **CON** 18 (+4) | **INT** 18 (+4) | **WIS** 14 (+2) | **CHA** 16 (+3)
**Saving Throws** Con +8, Int +8, Wis +6, Cha +7
**Skills** Arcana +8, History +8, Persuasion +7, Insight +6, Intimidation +7, Religion +8
**Resistances** Acid, Cold, Lightning, Poison; Bludgeoning, Piercing, Slashing from nonmagical weapons
**Immunities** Fire; Conditions: Charmed, Frightened, Poisoned
**Senses** Darkvision 60 ft., passive Perception 12
**Languages** Common, Draconic, Infernal
**CR** ~11 (adjusted for legendary actions & resistances)
---
### Traits
**Legendary Resistance (3/Day).** If Aconita fails a saving throw, she can choose to succeed instead.
**Draconic Majesty.** Aconita adds her Charisma modifier (+3) to her AC. This bonus is already included in her Armor Class.
**Spellcasting.** Aconita is a 15th-level spellcaster. Her spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks).
---
### Spellbook (prepared)
**Cantrips (at will):** acid splash, chill touch, dancing lights, mage hand, minor illusion
**1st (4 slots):** mage armor, shield, magic missile, command
**2nd (3 slots):** misty step, mirror image, blindness/deafness
**3rd (3 slots):** counterspell, animate dead, fireball
**4th (3 slots):** blight, greater invisibility, wall of fire
**5th (2 slots):** danse macabre, enervation
**6th (1 slot):** circle of death, globe of invulnerability
**7th (1 slot):** finger of death
**8th (1 slot):** illusory dragon
---
### Actions
**Dagger.** _Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 5 (1d4+3) piercing.
---
### Legendary Actions (3/round)
Aconita can take 3 legendary actions, only one per turn, at the end of another creatures turn.
- **Cantrip.** Cast a cantrip.
- **Dark Step.** Teleport up to 20 ft. to an unoccupied space she can see.
- **Command Undead.** One undead under her control immediately makes an attack.
---
### Lair Actions (if in her tower or cult sanctum)
On initiative count 20 (losing ties), Aconita can cause one of the following effects:
1. **Spectral Hands.** Necrotic arms rise from the floor. Each enemy in a 20-ft. radius must succeed on a DC 15 Strength save or be restrained until the start of their next turn.
2. **Fearful Whispers.** All enemies in 30 ft. make a DC 15 Wisdom save or be frightened until the end of their next turn.
3. **Wild Flames.** Walls or braziers erupt in magical fire (does not harm her). Each enemy in a 15-ft. line takes 10 (3d6) fire damage, DC 15 Dex save halves.