Anführerin des [[Kult der Drachen|Kults der Drachen]] Prinzessin, die in einem Turm eingesperrt war und nun zu einer mächtigen Magierin geworden ist. ```statblock layout: Basic 5e Layout name: Aconita size: Medium type: humanoid alignment: lawful evil ac: 18 (Draconic Majesty, Mage Armor) hp: 136 hit_dice: 16d8+64 speed: 30 ft. stats: [10, 14, 18, 18, 14, 16] saves: - constitution: 8 - intelligence: 8 - wisdom: 6 - charisma: 7 skillsaves: - arcana: 8 - history: 8 - persuasion: 8 - insight: 6 - intimidation: 7 - religion: 8 senses: "darkvision 60 ft., passive Perception 12" languages: "Common, Draconic, Infernal" damage_resistances: "acid, cold, lightning, poison; bludgeoning, piercing and slashing from nonmagica" ``` # 👑 Aconita, Verschleierte Prinzessin _Medium humanoid (human), chaotic evil_ --- **Armor Class** 19 (Mage Armor, Draconic Majesty) **Hit Points** 136 (16d8+64) **Speed** 30 ft. **STR** 10 (+0) | **DEX** 14 (+2) | **CON** 18 (+4) | **INT** 18 (+4) | **WIS** 14 (+2) | **CHA** 16 (+3) **Saving Throws** Con +8, Int +8, Wis +6, Cha +7 **Skills** Arcana +8, History +8, Persuasion +7, Insight +6, Intimidation +7, Religion +8 **Resistances** Acid, Cold, Lightning, Poison; Bludgeoning, Piercing, Slashing from nonmagical weapons **Immunities** Fire; Conditions: Charmed, Frightened, Poisoned **Senses** Darkvision 60 ft., passive Perception 12 **Languages** Common, Draconic, Infernal **CR** ~11 (adjusted for legendary actions & resistances) --- ### Traits **Legendary Resistance (3/Day).** If Aconita fails a saving throw, she can choose to succeed instead. **Draconic Majesty.** Aconita adds her Charisma modifier (+3) to her AC. This bonus is already included in her Armor Class. **Spellcasting.** Aconita is a 15th-level spellcaster. Her spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks). --- ### Spellbook (prepared) **Cantrips (at will):** acid splash, chill touch, dancing lights, mage hand, minor illusion **1st (4 slots):** mage armor, shield, magic missile, command **2nd (3 slots):** misty step, mirror image, blindness/deafness **3rd (3 slots):** counterspell, animate dead, fireball **4th (3 slots):** blight, greater invisibility, wall of fire **5th (2 slots):** danse macabre, enervation **6th (1 slot):** circle of death, globe of invulnerability **7th (1 slot):** finger of death **8th (1 slot):** illusory dragon --- ### Actions **Dagger.** _Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 5 (1d4+3) piercing. --- ### Legendary Actions (3/round) Aconita can take 3 legendary actions, only one per turn, at the end of another creature’s turn. - **Cantrip.** Cast a cantrip. - **Dark Step.** Teleport up to 20 ft. to an unoccupied space she can see. - **Command Undead.** One undead under her control immediately makes an attack. --- ### Lair Actions (if in her tower or cult sanctum) On initiative count 20 (losing ties), Aconita can cause one of the following effects: 1. **Spectral Hands.** Necrotic arms rise from the floor. Each enemy in a 20-ft. radius must succeed on a DC 15 Strength save or be restrained until the start of their next turn. 2. **Fearful Whispers.** All enemies in 30 ft. make a DC 15 Wisdom save or be frightened until the end of their next turn. 3. **Wild Flames.** Walls or braziers erupt in magical fire (does not harm her). Each enemy in a 15-ft. line takes 10 (3d6) fire damage, DC 15 Dex save halves.