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dnd-unikampagne-notes/Worldbuilding/Leute/Prinzessin Aconita.md

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Anführerin des Kult der Drachen

Prinzessin, die in einem Turm eingesperrt war und nun zu einer mächtigen Magierin geworden ist.

layout: Basic 5e Layout
name: Aconita
size: Medium
type: humanoid
alignment: lawful evil
ac: 18 (Draconic Majesty, Mage Armor)
hp: 136
hit_dice: 16d8+64
speed: 30 ft.
stats: [10, 14, 18, 18, 14, 16]
saves:
  - constitution: 8
  - intelligence: 8
  - wisdom: 6
  - charisma: 7
skillsaves:
  - arcana: 8
  - history: 8
  - persuasion: 8
  - insight: 6
  - intimidation: 7
  - religion: 8
senses: "darkvision 60 ft., passive Perception 12"
languages: "Common, Draconic, Infernal"
damage_resistances: "acid, cold, lightning, poison; bludgeoning, piercing and slashing from nonmagica"

👑 Aconita, Verschleierte Prinzessin

Medium humanoid (human), chaotic evil


Armor Class 19 (Mage Armor, Draconic Majesty)
Hit Points 136 (16d8+64)
Speed 30 ft.

STR 10 (+0) | DEX 14 (+2) | CON 18 (+4) | INT 18 (+4) | WIS 14 (+2) | CHA 16 (+3)

Saving Throws Con +8, Int +8, Wis +6, Cha +7
Skills Arcana +8, History +8, Persuasion +7, Insight +6, Intimidation +7, Religion +8
Resistances Acid, Cold, Lightning, Poison; Bludgeoning, Piercing, Slashing from nonmagical weapons
Immunities Fire; Conditions: Charmed, Frightened, Poisoned
Senses Darkvision 60 ft., passive Perception 12
Languages Common, Draconic, Infernal
CR ~11 (adjusted for legendary actions & resistances)


Traits

Legendary Resistance (3/Day). If Aconita fails a saving throw, she can choose to succeed instead.

Draconic Majesty. Aconita adds her Charisma modifier (+3) to her AC. This bonus is already included in her Armor Class.

Spellcasting. Aconita is a 15th-level spellcaster. Her spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks).


Spellbook (prepared)

Cantrips (at will): acid splash, chill touch, dancing lights, mage hand, minor illusion
1st (4 slots): mage armor, shield, magic missile, command
2nd (3 slots): misty step, mirror image, blindness/deafness
3rd (3 slots): counterspell, animate dead, fireball
4th (3 slots): blight, greater invisibility, wall of fire
5th (2 slots): danse macabre, enervation
6th (1 slot): circle of death, globe of invulnerability
7th (1 slot): finger of death
8th (1 slot): illusory dragon


Actions

Dagger. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4+3) piercing.


Legendary Actions (3/round)

Aconita can take 3 legendary actions, only one per turn, at the end of another creatures turn.

  • Cantrip. Cast a cantrip.

  • Dark Step. Teleport up to 20 ft. to an unoccupied space she can see.

  • Command Undead. One undead under her control immediately makes an attack.


Lair Actions (if in her tower or cult sanctum)

On initiative count 20 (losing ties), Aconita can cause one of the following effects:

  1. Spectral Hands. Necrotic arms rise from the floor. Each enemy in a 20-ft. radius must succeed on a DC 15 Strength save or be restrained until the start of their next turn.

  2. Fearful Whispers. All enemies in 30 ft. make a DC 15 Wisdom save or be frightened until the end of their next turn.

  3. Wild Flames. Walls or braziers erupt in magical fire (does not harm her). Each enemy in a 15-ft. line takes 10 (3d6) fire damage, DC 15 Dex save halves.