1.6 KiB
1.6 KiB
- During the celebration, the party overhears a discreet conversation between a well-dressed courier and a cloaked figure.
- A Perception/Insight check reveals phrases like:
“…the House will support your petition in the Court of the Dragon Throne…” - If they follow up, they might discover the courier wears the colors of a real Suzail noble house.
- This immediately raises the stakes: the Cult isn’t just in alleys, it’s in the court.
Act 1: Rumors and Whispers
- Tavern leads → players catch wind that at least one noble house is entertaining strange “advisors.”
- A Purple Dragon Knight or War Wizard might quietly ask the party to investigate — since official channels are too slow/political.
Act 2: Court Intrigue
- Players get dragged into a noble ball, council session, or masquerade where the Cult is lobbying for influence.
- They might need to duel in wit, politics, or even blades. (This is where your bard shines — persuasion, performance, deception.)
- Evidence gathering: cultist correspondences, coded ledgers showing smuggling, or dragon-scale tokens in noble hands.
Act 3: Stormhorns Tie-In
- The Cult’s political push isn’t just hot air: they’re backed by the red dragon in the Stormhorns.
- Nobles sympathetic to the Cult argue the dragon can be “appeased” or “bargained with” — but in reality, tribute is already being smuggled to it.
- The climax could involve a choice:
- Expose and ruin the corrupted noble house in Suzail’s court, or
- Confront the cultists delivering tribute to the dragon before the alliance cements.