vault backup: 2025-09-09 15:25:30
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.obsidian/workspace.json
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"file": "Prep Notes/Cormyr Kultpolitik Arc.canvas",
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"file": "Worldbuilding/Leute/Prinzessin Aconita.md",
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"icon": "lucide-layout-dashboard",
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"icon": "lucide-file",
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"title": "Cormyr Kultpolitik Arc"
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"title": "Prinzessin Aconita"
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}
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}
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}
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}
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]
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]
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},
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"active": "301fa200c69209fb",
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"active": "301fa200c69209fb",
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"lastOpenFiles": [
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"lastOpenFiles": [
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"Worldbuilding/Gruppen/Kult der Drachen.md",
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"Prep Notes/Cormyr Kultpolitik Arc.canvas",
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"Prep Notes/Cormyr Kultpolitik Arc.canvas",
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"Worldbuilding/Gruppen/Kult der Drachen.md",
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"Worldbuilding/Gegenstände/Amulett des Drachenkultes (Fassbogen).md",
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"Worldbuilding/Gegenstände/Amulett des Drachenkultes (Fassbogen).md",
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"Worldbuilding/Gegenstände",
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"Worldbuilding/Gegenstände",
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"Session Notes/2025-09-08.md",
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"Session Notes/2025-09-08.md",
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@@ -1,3 +1,106 @@
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Anführerin des [[Kult der Drachen|Kults der Drachen]]
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Anführerin des [[Kult der Drachen|Kults der Drachen]]
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Prinzessin, die in einem Turm eingesperrt war und nun zu einer mächtigen Magierin geworden ist.
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Prinzessin, die in einem Turm eingesperrt war und nun zu einer mächtigen Magierin geworden ist.
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```statblock
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layout: Basic 5e Layout
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name: Aconita
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size: Medium
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type: humanoid
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alignment: lawful evil
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ac: 18 (Draconic Majesty, Mage Armor)
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hp: 136
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hit_dice: 16d8+64
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speed: 30 ft.
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stats: [10, 14, 18, 18, 14, 16]
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saves:
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- constitution: 8
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- intelligence: 8
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- wisdom: 6
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- charisma: 7
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skillsaves:
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- arcana: 8
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- history: 8
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- persuasion: 8
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- insight: 6
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- intimidation: 7
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- religion: 8
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senses: "darkvision 60 ft., passive Perception 12"
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languages: "Common, Draconic, Infernal"
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damage_resistances: "acid, cold, lightning, poison; bludgeoning, piercing and slashing from nonmagica"
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```
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# 👑 Aconita, Verschleierte Prinzessin
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_Medium humanoid (human), chaotic evil_
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---
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**Armor Class** 19 (Mage Armor, Draconic Majesty)
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**Hit Points** 136 (16d8+64)
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**Speed** 30 ft.
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**STR** 10 (+0) | **DEX** 14 (+2) | **CON** 18 (+4) | **INT** 18 (+4) | **WIS** 14 (+2) | **CHA** 16 (+3)
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**Saving Throws** Con +8, Int +8, Wis +6, Cha +7
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**Skills** Arcana +8, History +8, Persuasion +7, Insight +6, Intimidation +7, Religion +8
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**Resistances** Acid, Cold, Lightning, Poison; Bludgeoning, Piercing, Slashing from nonmagical weapons
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**Immunities** Fire; Conditions: Charmed, Frightened, Poisoned
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**Senses** Darkvision 60 ft., passive Perception 12
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**Languages** Common, Draconic, Infernal
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**CR** ~11 (adjusted for legendary actions & resistances)
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---
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### Traits
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**Legendary Resistance (3/Day).** If Aconita fails a saving throw, she can choose to succeed instead.
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**Draconic Majesty.** Aconita adds her Charisma modifier (+3) to her AC. This bonus is already included in her Armor Class.
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**Spellcasting.** Aconita is a 15th-level spellcaster. Her spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks).
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---
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### Spellbook (prepared)
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**Cantrips (at will):** acid splash, chill touch, dancing lights, mage hand, minor illusion
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**1st (4 slots):** mage armor, shield, magic missile, command
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**2nd (3 slots):** misty step, mirror image, blindness/deafness
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**3rd (3 slots):** counterspell, animate dead, fireball
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**4th (3 slots):** blight, greater invisibility, wall of fire
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**5th (2 slots):** danse macabre, enervation
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**6th (1 slot):** circle of death, globe of invulnerability
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**7th (1 slot):** finger of death
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**8th (1 slot):** illusory dragon
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---
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### Actions
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**Dagger.** _Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 5 (1d4+3) piercing.
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---
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### Legendary Actions (3/round)
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Aconita can take 3 legendary actions, only one per turn, at the end of another creature’s turn.
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- **Cantrip.** Cast a cantrip.
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- **Dark Step.** Teleport up to 20 ft. to an unoccupied space she can see.
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- **Command Undead.** One undead under her control immediately makes an attack.
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---
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### Lair Actions (if in her tower or cult sanctum)
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On initiative count 20 (losing ties), Aconita can cause one of the following effects:
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1. **Spectral Hands.** Necrotic arms rise from the floor. Each enemy in a 20-ft. radius must succeed on a DC 15 Strength save or be restrained until the start of their next turn.
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2. **Fearful Whispers.** All enemies in 30 ft. make a DC 15 Wisdom save or be frightened until the end of their next turn.
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3. **Wild Flames.** Walls or braziers erupt in magical fire (does not harm her). Each enemy in a 15-ft. line takes 10 (3d6) fire damage, DC 15 Dex save halves.
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