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|
"width": 275.5,
|
||||||
|
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|
||||||
},
|
},
|
||||||
"left-ribbon": {
|
"left-ribbon": {
|
||||||
"hiddenItems": {
|
"hiddenItems": {
|
||||||
@@ -232,23 +288,32 @@
|
|||||||
"calendarium:Open Calendarium": false
|
"calendarium:Open Calendarium": false
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
"active": "15384b389f74526d",
|
"active": "301fa200c69209fb",
|
||||||
"lastOpenFiles": [
|
"lastOpenFiles": [
|
||||||
"Prep Notes/Cormyr Kultpolitik Arc.canvas",
|
"Prep Notes/Benedicts Ball.md",
|
||||||
|
"Prep Notes/Murder Mystery auf Benedicts Ball.md",
|
||||||
|
"Worldbuilding/Leute/Prinzessin Aconita.md",
|
||||||
|
"Worldbuilding/Gruppen/Haus Fassbogen.md",
|
||||||
|
"Worldbuilding/Gegenstände/Amulett des Drachenkultes (Fassbogen).md",
|
||||||
"Prep Notes/Cormyr Kultpolitik Arc Outline.md",
|
"Prep Notes/Cormyr Kultpolitik Arc Outline.md",
|
||||||
|
"Prep Notes/Campaign Writing Guide.md",
|
||||||
|
"Worldbuilding/Leute/Die drei Musiktiere.md",
|
||||||
|
"Prep Notes/Cormyr Kultpolitik Arc.canvas",
|
||||||
"Worldbuilding/Leute/Benedict Fassbogen.md",
|
"Worldbuilding/Leute/Benedict Fassbogen.md",
|
||||||
|
"Session Notes/2025-09-08.md",
|
||||||
|
"TEST.md",
|
||||||
|
"Worldbuilding/Gruppen/Rattenfänger von Scornubel.md",
|
||||||
|
"Worldbuilding/Gruppen/Kult der Drachen.md",
|
||||||
|
"Worldbuilding/Gruppen/Harfner.md",
|
||||||
|
"Worldbuilding/Orte/Regionen/Cormyr.md",
|
||||||
|
"Worldbuilding/Orte/Siedlungen/Suzail.md",
|
||||||
|
"Worldbuilding/Gegenstände",
|
||||||
"Worldbuilding/Leute/Alaric Fassbogen.md",
|
"Worldbuilding/Leute/Alaric Fassbogen.md",
|
||||||
"Prep Notes",
|
"Prep Notes",
|
||||||
"Worldbuilding/Gruppen/Haus Fassbogen.md",
|
|
||||||
"Worldbuilding/Gruppen/Rattenfänger von Scornubel.md",
|
|
||||||
"Worldbuilding/Orte/Regionen/Königswald.md",
|
"Worldbuilding/Orte/Regionen/Königswald.md",
|
||||||
"Worldbuilding/Orte/Regionen/Drachenmeerküste.md",
|
"Worldbuilding/Orte/Regionen/Drachenmeerküste.md",
|
||||||
"Worldbuilding/Orte/Regionen/Cormyr.md",
|
|
||||||
"Worldbuilding/Orte/Siedlungen/Abendstern.md",
|
"Worldbuilding/Orte/Siedlungen/Abendstern.md",
|
||||||
"Worldbuilding/Orte/Siedlungen/Suzail.md",
|
|
||||||
"Worldbuilding/Leute/Spieler/Valrias.md",
|
"Worldbuilding/Leute/Spieler/Valrias.md",
|
||||||
"Worldbuilding/Leute/Die drei Musiktiere.md",
|
|
||||||
"Worldbuilding/Gruppen/Harfner.md",
|
|
||||||
"Worldbuilding/Leute/Spieler/Tarragon.md",
|
"Worldbuilding/Leute/Spieler/Tarragon.md",
|
||||||
"Bilder/Karten/cormyr-map-regions.jpg",
|
"Bilder/Karten/cormyr-map-regions.jpg",
|
||||||
"Bilder/Karten/cormyr-map.jpg",
|
"Bilder/Karten/cormyr-map.jpg",
|
||||||
@@ -263,11 +328,7 @@
|
|||||||
"Worldbuilding/Orte/Cormyr/Cormyr.md",
|
"Worldbuilding/Orte/Cormyr/Cormyr.md",
|
||||||
"Worldbuilding/Orte/Cormyr",
|
"Worldbuilding/Orte/Cormyr",
|
||||||
"Worldbuilding/Leute/Spieler/Hyrvi.md",
|
"Worldbuilding/Leute/Spieler/Hyrvi.md",
|
||||||
"Worldbuilding/Leute/Spieler/Thurgrom.md",
|
|
||||||
"Worldbuilding/Leute/Spieler/Thymian.md",
|
|
||||||
"Worldbuilding/Leute/Spieler",
|
"Worldbuilding/Leute/Spieler",
|
||||||
"Worldbuilding/Gruppen",
|
"Worldbuilding/Gruppen"
|
||||||
"Worldbuilding/Leute",
|
|
||||||
"Welcome.md"
|
|
||||||
]
|
]
|
||||||
}
|
}
|
||||||
89
Prep Notes/Benedicts Ball.md
Normal file
89
Prep Notes/Benedicts Ball.md
Normal file
@@ -0,0 +1,89 @@
|
|||||||
|
### 1️⃣ Einladung / Auftakt
|
||||||
|
|
||||||
|
- **Ort & Zeit:** Fassbogen-Anwesen, großer Saal, üppig dekoriert mit Kerzen, Bannern und teuren Möbeln.
|
||||||
|
|
||||||
|
- **Grund:** Benedict möchte sich präsentieren, besonders nachdem die Gruppe ihn bei einem unfairen Duell bloßgestellt hat.
|
||||||
|
|
||||||
|
- **Motiv für die Einladung:**
|
||||||
|
|
||||||
|
- **Rache & Selbstdarstellung:** Er lädt die Helden ein, damit er **öffentliche Demütigung nachholen oder eine Falle stellen** kann.
|
||||||
|
|
||||||
|
- **Testlauf:** Beobachten, wie die Helden auf seine Manipulationen reagieren, um später „einen Vorteil“ zu gewinnen (z. B. beim Einfluss auf die Nobility).
|
||||||
|
|
||||||
|
- **Aufmerksamkeit der Gäste:** Er will, dass alle sehen, dass er „über den Helden steht“ – oder sie bei einem peinlichen Zwischenfall herausstellen kann.
|
||||||
|
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
### 2️⃣ Ankunft / Auftakt der Szene
|
||||||
|
|
||||||
|
- Die Spieler betreten den Ball, der bereits in vollem Gange ist.
|
||||||
|
|
||||||
|
- Musik, Tanz, höfische Gespräche.
|
||||||
|
|
||||||
|
- Benedict begrüßt die Gruppe mit einem scheinbar charmanten Lächeln – die Spieler spüren, dass er **etwas im Schilde führt**.
|
||||||
|
|
||||||
|
|
||||||
|
**Optionaler Trick für Benedict:**
|
||||||
|
|
||||||
|
- Er könnte einen kleinen Wettbewerb „zu Ehren der Gruppe“ ausrufen, der in Wahrheit so manipuliert ist, dass sie stolpern, scheitern oder sich lächerlich machen.
|
||||||
|
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
### 3️⃣ Interaktive Szene
|
||||||
|
|
||||||
|
**Ziele für den Abend:**
|
||||||
|
|
||||||
|
1. **Rollenspiel & höfische Interaktion:**
|
||||||
|
|
||||||
|
- Die Gruppe kann Gäste befragen, Gerüchte aufgreifen oder Benedict beobachten.
|
||||||
|
|
||||||
|
- Intrigen, politische Kommentare, scharfe Bemerkungen der Gäste.
|
||||||
|
|
||||||
|
2. **Kleine Herausforderungen / Komplikationen:**
|
||||||
|
|
||||||
|
- Ein verkleideter Kultist mischt sich unter die Gäste → beobachtet, stiehlt, oder manipuliert die Situation.
|
||||||
|
|
||||||
|
- Ein „zufälliges Missgeschick“: umgekippte Kerzen, zerbrochene Gläser, stolpernder Diener → die Helden müssen reagieren, um peinliche Szenen zu verhindern.
|
||||||
|
|
||||||
|
- Benedict provoziert die Helden subtil: peinliche Fragen, Andeutungen, kleine Fallen in Spielen oder Gesprächen.
|
||||||
|
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
### 4️⃣ Höhepunkt des Abends
|
||||||
|
|
||||||
|
- Benedict inszeniert eine **kleine „Show“**, z. B. das Anstoßen auf seinen Triumph, einen selbst inszenierten Toast, oder ein Spiel, das auf die Helden zielt.
|
||||||
|
|
||||||
|
- Hier könnte ein **subtiles Signal auf den Drachenkult** oder **Aconita** auftauchen:
|
||||||
|
|
||||||
|
- Jemand zeigt ein mysteriöses Symbol am Saum der Kleidung, auf einem Serviertablett oder auf einem Schmuckstück.
|
||||||
|
|
||||||
|
- Ein Gast murmelt etwas über einen Turm oder eine „prinzessinnenhafte Gefahr“.
|
||||||
|
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
### 5️⃣ Ende / Ausblick
|
||||||
|
|
||||||
|
- Der Abend endet, ohne dass Benedict die Helden wirklich bloßstellt (oder doch, wenn du Drama willst).
|
||||||
|
|
||||||
|
- Die Helden haben neue **Hinweise**, z. B.:
|
||||||
|
|
||||||
|
- Wer in Suzail mit dem Drachenkult Kontakt hat.
|
||||||
|
|
||||||
|
- Subtile Anzeichen, dass jemand in Adelskreisen manipuliert wird.
|
||||||
|
|
||||||
|
- Benedict hat **seine Lektion gelernt** (oder glaubt das) und zieht sich zurück.
|
||||||
|
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
### ✅ Warum es für Benedict funktioniert
|
||||||
|
|
||||||
|
- **Rachsucht + Selbstdarstellung:** Er kann öffentlich seine Überlegenheit demonstrieren, ohne sich selbst zu gefährden.
|
||||||
|
|
||||||
|
- **Kontrolle:** Die Helden in seinem Haus zu haben gibt ihm **lokalen Einfluss**, kleine Machtspielchen und die Möglichkeit, sie für später zu beobachten.
|
||||||
|
|
||||||
|
- **Narrativer Nutzen:** Du kannst den Ball nutzen, um Intrigen, Hinweise auf Kultisten, die politischen Strukturen von Suzail und eventuell erste Hinweise auf Aconita einzubauen – alles in einem elegant inszenierten sozialen Event.
|
||||||
16
Prep Notes/Campaign Writing Guide.md
Normal file
16
Prep Notes/Campaign Writing Guide.md
Normal file
@@ -0,0 +1,16 @@
|
|||||||
|
> You generally work backwards:
|
||||||
|
>
|
||||||
|
> First, figure out the villains plan. How many steps are there. Then ask yourself how do your PCs interact with this. That should give you a basic storyboard, of the different adventures that your PCs will go on as part of the larger quest.
|
||||||
|
>
|
||||||
|
> Then come up with 1 or 2 miniature quests that advances a PCs personal story. Ideally these don’t actively tie into the quest, because your bad guy is going to use these sessions to catch up on any progress that your PCs thwart.
|
||||||
|
>
|
||||||
|
> Then write 10-20 hints about what the BBEG is doing. You’re going to sprinkle these in 2 or 3 per session until your PCs figure out the BBEG plot and how to stop it.
|
||||||
|
>
|
||||||
|
> Then figure out what the bad side effect is for each step of the villain’s plan. Local mayors, kings, or patrons will hire the PCs to fix these issues. These are the individual adventure hooks for each session, until your PCs figure out the master plan.
|
||||||
|
>
|
||||||
|
> After that you just do normal session planning, one session at a time. And make sure each session addresses one of the steps of the BBEG’s plan, as well as a hint and an adventure hook.
|
||||||
|
>
|
||||||
|
> If you do it by this method, you basically create the outline at the start of your notes, and then you can reference it later on in your session notes.
|
||||||
|
>
|
||||||
|
> [Reddit thread](https://www.reddit.com/r/DMAcademy/comments/vmkh17/comment/ie1jit4/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button)
|
||||||
|
|
||||||
@@ -1,12 +1,29 @@
|
|||||||
{
|
{
|
||||||
"nodes":[
|
"nodes":[
|
||||||
{"id":"32b95a223c3727c8","type":"file","file":"Worldbuilding/Leute/Benedict Fassbogen.md","x":-540,"y":-420,"width":320,"height":120},
|
{"id":"32b95a223c3727c8","type":"file","file":"Worldbuilding/Leute/Benedict Fassbogen.md","x":-640,"y":-252,"width":320,"height":120,"color":"1"},
|
||||||
{"id":"2bfdcfcb5e36be22","type":"text","text":"# Mann vom Kult des Drachen","x":-80,"y":-390,"width":260,"height":90},
|
{"id":"ad04052a6f5de90d","type":"file","file":"Worldbuilding/Leute/Prinzessin Aconita.md","x":-680,"y":-660,"width":440,"height":97,"color":"1"},
|
||||||
{"id":"29a8829b0634716f","type":"text","text":"## Treffen in Suzail\n- Besprechen Support von [[Haus Fassbogen]] gegenüber dem [[Kult der Drachen]]","x":-327,"y":-160,"width":377,"height":129},
|
{"id":"35acbf85ba919c47","type":"text","text":"# Anwesen in Suzail","x":-760,"y":440,"width":344,"height":81,"color":"5"},
|
||||||
{"id":"161f77d6535ff772","x":500,"y":-429,"width":400,"height":129,"type":"file","file":"Worldbuilding/Leute/Die drei Musiktiere.md"}
|
{"id":"f02f29b7e7525e94","type":"file","file":"Worldbuilding/Gruppen/Haus Fassbogen.md","x":-680,"y":90,"width":400,"height":129,"color":"2"},
|
||||||
|
{"id":"161f77d6535ff772","type":"file","file":"Worldbuilding/Leute/Die drei Musiktiere.md","x":680,"y":-671,"width":400,"height":120,"color":"2"},
|
||||||
|
{"id":"29a8829b0634716f","type":"text","text":"## Treffen in Suzail\n- Besprechen Support von [[Haus Fassbogen]] gegenüber dem [[Kult der Drachen]]","x":335,"y":-381,"width":377,"height":129,"color":"4"},
|
||||||
|
{"id":"2bfdcfcb5e36be22","type":"text","text":"# Mann vom Kult des Drachen","x":205,"y":-132,"width":260,"height":90,"color":"1"},
|
||||||
|
{"id":"f98df8a1eefbd566","type":"file","file":"Worldbuilding/Gegenstände/Amulett des Drachenkultes (Fassbogen).md","x":-11,"y":75,"width":691,"height":159,"color":"6"},
|
||||||
|
{"id":"62ba35e1992eed1a","type":"text","text":"# Wachen\n- Mann behauptet,dass Benedict Fassbogen für ihn bürgen kann\n- Daraufhin kam ein Diener von Haus Fassbogen und bezahlte die Kaution","x":766,"y":20,"width":379,"height":214,"color":"1"},
|
||||||
|
{"id":"cd4bd573745d43e3","type":"text","text":"# Kerker von Suzail","x":799,"y":-125,"width":314,"height":76,"color":"5"},
|
||||||
|
{"id":"57673d705923005d","type":"file","file":"Worldbuilding/Gruppen/Kult der Drachen.md","x":623,"y":430,"width":400,"height":400,"color":"2"},
|
||||||
|
{"id":"640d2cdcbba1f98f","type":"text","text":"# Bibliothek von Suzail","x":-9,"y":443,"width":344,"height":76,"color":"5"},
|
||||||
|
{"id":"9388ffe890412a09","x":-240,"y":-731,"width":380,"height":168,"type":"text","text":"Auch wenn sie besiegt wird, wird aber klar, dass sie schon ein Ritual vollendet hat, um den eigentlichen Endboss zu beschwören:\nMächtiger Drache oder Dracolich oder so"}
|
||||||
],
|
],
|
||||||
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|
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||||||
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|
||||||
|
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|
||||||
|
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|
||||||
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|
]
|
||||||
}
|
}
|
||||||
177
Prep Notes/Murder Mystery auf Benedicts Ball.md
Normal file
177
Prep Notes/Murder Mystery auf Benedicts Ball.md
Normal file
@@ -0,0 +1,177 @@
|
|||||||
|
## ⭐ **1. Lady Mirabelle Hawklin (DIE TÄTERIN)**
|
||||||
|
|
||||||
|
_(War schon eingeführt. Täterin Option C.)_
|
||||||
|
**Aussehen:** Elegante Frau Anfang 40, auffallend silberblonde Haare, dunkelgrüne Samtrobe, Falkenbroche des Hauses Hawklin.
|
||||||
|
**Persönlichkeit:** Beherrscht, höflich, aber mit scharfem Subtext; politisch brillant; liebt subtile Intrigen.
|
||||||
|
**Stellung:** Ehefrau von Lord Darric Hawklin, eines der einflussreichsten alten Häuser, direkte Bindung an die Purple Dragons.
|
||||||
|
**Motivation:**
|
||||||
|
|
||||||
|
- Eigentlich wollte sie Benedict subtil bloßstellen (vergifteter Diener → Schlamperei → Rufschaden).
|
||||||
|
|
||||||
|
- Wollte niemanden ernsthaft verletzen – die starke Reaktion war unerwartet.
|
||||||
|
|
||||||
|
- Nutzt die Situation jetzt, um Benedict zu „lesen“ und seine Reaktion zu beobachten.
|
||||||
|
|
||||||
|
- Sehr besorgt, dass die SC vielleicht etwas herausfinden könnten.
|
||||||
|
**Beziehung zu Benedict:**
|
||||||
|
|
||||||
|
- Rivalität auf höfischer Ebene. Keine Feindschaft, aber viel Konkurrenz.
|
||||||
|
**Beziehung zu den SC:**
|
||||||
|
|
||||||
|
- Gesprochen mit ihnen → wirkt freundlich, aber prüfend.
|
||||||
|
|
||||||
|
- Beobachtet sie genau, sobald sie misstrauisch wirken.
|
||||||
|
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## ⭐ **2. Lord Cadrim Bleth**
|
||||||
|
|
||||||
|
**Aussehen:** Schlanker älterer Mann, graue Haarlinie, violette Weste, goldene Manschetten, prüfender Blick.
|
||||||
|
**Persönlichkeit:** Überheblich, traditionell, denkt in politischen Blöcken.
|
||||||
|
**Stellung:** Mittelgroßes, aber _extrem gut vernetztes_ Adelsgeschlecht; Haus Bleth ist politisch auf dem Rückweg und sucht Einfluss.
|
||||||
|
**Motivation:**
|
||||||
|
|
||||||
|
- Will herausfinden, wie er sich gegenüber Fassbogen positioniert.
|
||||||
|
|
||||||
|
- Gelegenheit zur politischen Intrige ist immer willkommen.
|
||||||
|
**Beziehung zu Benedict:**
|
||||||
|
|
||||||
|
- Potenzieller Verbündeter, wenn es sich lohnt.
|
||||||
|
**Beziehung zu SC:**
|
||||||
|
|
||||||
|
- Kritisch, aber neugierig – SC könnten ungewollt nützlich sein.
|
||||||
|
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## ⭐ **3. Lady Thalia Crownsilver** _(Harpers-Verbindung)_
|
||||||
|
|
||||||
|
**Aussehen:** Junge Frau, hellblondes Haar, hellblaue seidenbestickte Robe, immer mit einem kleinen, ledergebundenen Notizbuch.
|
||||||
|
**Persönlichkeit:** Idealistisch, freundlich, neugierig, manchmal zu offen.
|
||||||
|
**Stellung:** Niedriger Zweig der Crownsilver, aber trotzdem alte Linie → gesellschaftlich gewichtiger als sie wirkt.
|
||||||
|
**Motivation:**
|
||||||
|
|
||||||
|
- Offizielle Motivation: Netzwerken.
|
||||||
|
|
||||||
|
- In Wahrheit: Beobachtet Haus Fassbogen für die Harpers.
|
||||||
|
|
||||||
|
- Die Vergiftung macht sie hochgradig misstrauisch.
|
||||||
|
**Beziehung zu Benedict:**
|
||||||
|
|
||||||
|
- Misstrauisch.
|
||||||
|
**Beziehung zu SC:**
|
||||||
|
|
||||||
|
- Sehr positiv. Könnte ihnen heimlich helfen.
|
||||||
|
|
||||||
|
- Wenn sie Hinweise bekommt, teilt sie, was die Harpers wissen.
|
||||||
|
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## ⭐ **4. Sir Dorian Marliir**
|
||||||
|
|
||||||
|
**Aussehen:** Muskellös, gepflegter dunkler Bart, dunkelrote Kleidung, auffällig viele militärische Ehrenbroschen.
|
||||||
|
**Persönlichkeit:** Loyal, pflichtbewusst, misstrauisch gegenüber Chaos, leicht provozierbar.
|
||||||
|
**Stellung:** Gehört zu einem der verlässlichsten Häuser Cormyrs, eng mit Purple Dragons und Kriegsmagiern.
|
||||||
|
**Motivation:**
|
||||||
|
|
||||||
|
- Möchte Stabilität demonstrieren.
|
||||||
|
|
||||||
|
- Hasst Skandale.
|
||||||
|
|
||||||
|
- Wird schnell auf Benedicts Seite springen, WENN man ihm keine klaren Beweise liefert.
|
||||||
|
**Beziehung zu Benedict:**
|
||||||
|
|
||||||
|
- Sympathie.
|
||||||
|
**Beziehung zu SC:**
|
||||||
|
|
||||||
|
- Neutral, aber misstrauisch.
|
||||||
|
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## ⭐ **5. Erzmagister Selvar (Nachname optional neu)**
|
||||||
|
|
||||||
|
**Aussehen:** Dünn, fahl, langer dunkelvioletter Mantel, Stab mit prismatischem Kristall.
|
||||||
|
**Persönlichkeit:** Exzentrisch, neugierig, spricht manchmal in Rätseln; vergisst Namen.
|
||||||
|
**Stellung:** Hoher Hofmagier, magischer Berater.
|
||||||
|
**Motivation:**
|
||||||
|
|
||||||
|
- Kam wegen der Bibliothek und der magischen Exponate.
|
||||||
|
|
||||||
|
- Hat KEIN Interesse an Politik → aber an magischen Effekten.
|
||||||
|
|
||||||
|
- Könnte Hinweise liefern, was für ein Gift oder Zustand den Diener getroffen hat.
|
||||||
|
**Beziehung zu Benedict:**
|
||||||
|
|
||||||
|
- Oberflächlich professionell.
|
||||||
|
**Beziehung zu SC:**
|
||||||
|
|
||||||
|
- Kann sie mögen, wenn sie kluge Fragen stellen.
|
||||||
|
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## ⭐ **6. Baroness Ysilde Fassbogen (geb. Immerdusk)**
|
||||||
|
|
||||||
|
**Aussehen:** Ende 30, dunkelviolette Robe, kunstvolle Perlenfrisur, wirkt leicht gestresst.
|
||||||
|
**Persönlichkeit:** Liebenswürdig, aber perfektionistisch; versucht stets zu vermitteln.
|
||||||
|
**Stellung:** Dame des Hauses; repräsentatives Gesicht der Fassbogen.
|
||||||
|
**Motivation:**
|
||||||
|
|
||||||
|
- Will, dass der Ball gelingt.
|
||||||
|
|
||||||
|
- Ist schockiert von der Vergiftung.
|
||||||
|
|
||||||
|
- Beginnt zu zweifeln, ob Benedict die Wahrheit sagt.
|
||||||
|
**Beziehung zu Benedict:**
|
||||||
|
|
||||||
|
- Loyal, aber nicht blind.
|
||||||
|
**Beziehung zu SC:**
|
||||||
|
|
||||||
|
- Höflich, offen. Könnte später ein Verbündeter werden.
|
||||||
|
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
# 🟥 **RED HERRINGS (NEU)**
|
||||||
|
|
||||||
|
Alle neu, alle unschuldig, aber ideal um falsche Spuren zu legen.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## ❌ **Red Herring 1: Sir Velmon Ormleaf**
|
||||||
|
|
||||||
|
**Aussehen:** Junger Ritter, viel zu gut gekleidet, arrogantes Lächeln.
|
||||||
|
**Persönlichkeit:** Flirtet ständig, redet zu viel, leicht angetrunken.
|
||||||
|
**Verdächtig wirkt er, weil:**
|
||||||
|
|
||||||
|
- Er hatte kurz vor dem Umfallen des Dieners einen lautstarken Streit mit ihm („Wo bleibt mein Wein!?“).
|
||||||
|
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## ❌ **Red Herring 2: Dienerin Marla**
|
||||||
|
|
||||||
|
**Aussehen:** Zierlich, rote Haare, nervös, vermeidet Blickkontakt.
|
||||||
|
**Persönlichkeit:** Ängstlich, neugierig, leicht aus dem Konzept zu bringen.
|
||||||
|
**Verdächtig wirkt sie, weil:**
|
||||||
|
|
||||||
|
- Sie war direkt vor der Vergiftung im selben Gang wie der Diener.
|
||||||
|
|
||||||
|
- Sie läuft weg, sobald die SC sie ansprechen.
|
||||||
|
→ Sie hat nur ein persönliches Geheimnis: eine heimliche Romanze mit einem Musiker.
|
||||||
|
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## ❌ **Red Herring 3: Meister Halven Branthorn (Händler)**
|
||||||
|
|
||||||
|
**Aussehen:** Wohlgenährter Händler, teure Handelsweste, ständig schwitzend.
|
||||||
|
**Persönlichkeit:** Jähzornig, übertrieben selbstbewusst, politisch unerfahren.
|
||||||
|
**Verdächtig wirkt er, weil:**
|
||||||
|
|
||||||
|
- Er ist zum ersten Mal auf einem richtigen Ball und wirkt „fehl am Platz“.
|
||||||
|
|
||||||
|
- Zudem hält er ein kleines Fläschchen (Parfum), das wie ein Giftbehälter aussehen könnte.
|
||||||
0
Session Notes/2025-09-08.md
Normal file
0
Session Notes/2025-09-08.md
Normal file
@@ -0,0 +1,9 @@
|
|||||||
|
- Authentisch, aber personalisiert (Religion DC 12)
|
||||||
|
- Wappen von Haus Fassbogen (Investigation DC 15 zum finden, Tarragon oder NPCs können das dann erkennen)
|
||||||
|
|
||||||
|
> [!summary] Beschreibung
|
||||||
|
> Als du das Amulett in deiner Hand drehst, erkennst du sofort, dass es nicht die gleiche grob geschmiedete Kleinigkeit ist, wie ihr sie zuvor gefunden habt. Dieses Stück ist schwerer, aus **poliertem Silber gegossen**, seine Ränder mit der Präzision eines **echten Juweliers** gearbeitet. Das Drachensiegel ist dasselbe, doch die Verarbeitung ist viel zu fein für einen einfachen Kult-Fußsoldaten.
|
||||||
|
> In der Mitte ist ein **kleiner Edelstein in die Schlingen des Drachen eingefasst**. Im Licht erkennst du eine feine Gravur darin – ein **zartes Wappen**, nicht das Zeichen des Kults, sondern das einer Adelsfamilie.
|
||||||
|
> Für einen Augenblick spürst du ein **leises Pochen, fast wie einen Herzschlag**, bevor das Amulett wieder still in deiner Hand liegt.
|
||||||
|
|
||||||
|
|
||||||
3
Worldbuilding/Gruppen/Kult der Drachen.md
Normal file
3
Worldbuilding/Gruppen/Kult der Drachen.md
Normal file
@@ -0,0 +1,3 @@
|
|||||||
|
- Verehrt Drachen, teils als Götter, teils als zukünftige Herrscher
|
||||||
|
- Erste Berichte darüber, dass Kultsymbolik in Cormyr wieder vermehrt auftaucht
|
||||||
|
- Auch auf Land von [[Haus Fassbogen]]
|
||||||
71
Worldbuilding/Leute/Prinzessin Aconita.md
Normal file
71
Worldbuilding/Leute/Prinzessin Aconita.md
Normal file
@@ -0,0 +1,71 @@
|
|||||||
|
Anführerin des [[Kult der Drachen|Kults der Drachen]]
|
||||||
|
|
||||||
|
Prinzessin, die in einem Turm eingesperrt war und nun zu einer mächtigen Magierin geworden ist.
|
||||||
|
|
||||||
|
```statblock
|
||||||
|
layout: Basic 5e Layout
|
||||||
|
name: Aconita
|
||||||
|
size: Medium
|
||||||
|
type: humanoid
|
||||||
|
alignment: lawful evil
|
||||||
|
ac: 18 (Draconic Majesty, Mage Armor)
|
||||||
|
hp: 136
|
||||||
|
hit_dice: 16d8+64
|
||||||
|
speed: 30 ft.
|
||||||
|
stats: [10, 14, 18, 18, 14, 16]
|
||||||
|
saves:
|
||||||
|
- constitution: 8
|
||||||
|
- intelligence: 8
|
||||||
|
- wisdom: 6
|
||||||
|
- charisma: 7
|
||||||
|
skillsaves:
|
||||||
|
- arcana: 8
|
||||||
|
- history: 8
|
||||||
|
- persuasion: 8
|
||||||
|
- insight: 6
|
||||||
|
- intimidation: 7
|
||||||
|
- religion: 8
|
||||||
|
senses: "darkvision 60 ft., passive Perception 12"
|
||||||
|
languages: "Common, Draconic, Infernal"
|
||||||
|
damage_resistances: "acid, cold, lightning, poison; bludgeoning, piercing and slashing from nonmagical attacks"
|
||||||
|
damage_immunities: "fire"
|
||||||
|
condition_immunities: "charmed, frightened, poisoned"
|
||||||
|
cr: 11
|
||||||
|
traits:
|
||||||
|
- name: "Draconic Majesty"
|
||||||
|
desc: "Aconita adds her Charisma modifier (+3) to her AC (already included)."
|
||||||
|
actions:
|
||||||
|
- name: Multiattack
|
||||||
|
desc: "Aconita makes three melee attacks with her dagger."
|
||||||
|
- name: Dagger
|
||||||
|
desc: "_Melee Weapon Attack_: +5 to hit, reach 5 ft., one target. _Hit:_ 5 (1d4+3) piercing."
|
||||||
|
spells:
|
||||||
|
- Aconita is a 15th-level spellcaster. Her spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks).
|
||||||
|
- "**Cantrips (at will)**": acid splash, chill touch, dancing lights, mage hand, minor illusion
|
||||||
|
- "**1st (4 slots)**": mage armor, shield, magic missile, command
|
||||||
|
- "**2nd (3 slots)**": misty step, mirror image, blindness/deafness
|
||||||
|
- "**3rd (3 slots)**": counterspell, animate dead, fireball
|
||||||
|
- "**4th (3 slots)**": blight, greater invisibility, wall of fire
|
||||||
|
- "**5th (2 slots)**": danse macabre, enervation
|
||||||
|
- "**6th (1 slot)**": circle of death, globe of invulnerability
|
||||||
|
- "**7th (1 slot)**": finger of death
|
||||||
|
- "**8th (1 slot)**": illusory dragon
|
||||||
|
reactions:
|
||||||
|
- name: "Legendary Resistance (3/Day)"
|
||||||
|
desc: "If Aconita fails a saving throw, she can choose to succeed instead."
|
||||||
|
legendary_description: "Aconita can take 3 legendary actions, only one per turn, at the end of another creature's turn."
|
||||||
|
legendary_actions:
|
||||||
|
- name: "Cantrip"
|
||||||
|
desc: "Cast a cantrip."
|
||||||
|
- name: "Dark Step"
|
||||||
|
desc: "Teleport up to 20 ft. to an unoccupied space she can see."
|
||||||
|
- name: "Command Undead"
|
||||||
|
desc: "One undead under her control immediately makes an attack."
|
||||||
|
lair_actions:
|
||||||
|
- name: "Spectral Hands"
|
||||||
|
desc: "Necrotic arms rise from the floor. Each enemy in a 20 ft. radius must succeed on a DC 15 Strength save or be restrained until the start of their next turn."
|
||||||
|
- name: "Fearful Whispers"
|
||||||
|
desc: "All enemies within 30 ft. make a DC 15 Wisdom save or be frightened until the end of their next turn."
|
||||||
|
- name: "Wild Flames"
|
||||||
|
desc: "Walls or braziers erupt in magical fire. Each enemy in a 15 ft. line must make a DC 15 Dexterity saving throw. If it fails, it takes 10 (3d6) fire damage, if it succeeds, it takes half that damage."
|
||||||
|
```
|
||||||
Reference in New Issue
Block a user