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- During the celebration, the party overhears a discreet conversation between a **well-dressed courier and a cloaked figure**.
- A Perception/Insight check reveals phrases like:
_“…the House will support your petition in the Court of the Dragon Throne…”_
- If they follow up, they might discover the courier wears the colors of a **real Suzail noble house**.
- This immediately raises the stakes: the Cult isnt just in alleys, its in the court.
### Act 1: **Rumors and Whispers**
- Tavern leads → players catch wind that at least one noble house is entertaining strange “advisors.”
- A Purple Dragon Knight or War Wizard might quietly ask the party to investigate — since official channels are too slow/political.
### Act 2: **Court Intrigue**
- Players get dragged into a **noble ball, council session, or masquerade** where the Cult is lobbying for influence.
- They might need to duel in wit, politics, or even blades. (This is where your bard shines — persuasion, performance, deception.)
- Evidence gathering: cultist correspondences, coded ledgers showing smuggling, or dragon-scale tokens in noble hands.
### Act 3: **Stormhorns Tie-In**
- The Cults political push isnt just hot air: theyre **backed by the red dragon** in the Stormhorns.
- Nobles sympathetic to the Cult argue the dragon can be “appeased” or “bargained with” — but in reality, tribute is already being smuggled to it.
- The climax could involve a choice:
- Expose and ruin the corrupted noble house in Suzails court, or
- Confront the cultists delivering tribute to the dragon before the alliance cements.